Hugging Face Daily PapersAyush Jain, Sreeharsha Paruchuri, Ishita Gupta1 min readpaperadvanced
TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations
Summary
TrackEverything is a novel 3D point tracker that overcomes the trade-off between sparse long-horizon tracking and dense short-clip tracking. It represents videos as persistent 3D scene tracks, scaling with unique physical geometry rather than video duration, and achieves dense tracking for over 1000 frames within 40 GB of GPU memory.
- Represents videos as persistent 3D scene tracks in world coordinates, decoupling complexity from video duration.
- Employs voxelization-based de-duplication at sliding-window boundaries to merge co-located tracks.
- Decomposes tracking into an endpoint refiner (destination, static/dynamic classification) and a lightweight trajectory refiner for dynamic points.
- Introduces 3D WAFT, replacing memory-intensive 4D correlation volumes with efficient feature sampling in the scene cloud.
This paper is significant for researchers and engineers working on computer vision and robotics, as it enables dense, long-duration 3D tracking with practical memory constraints, opening new possibilities for applications like autonomous systems and augmented reality.
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