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Hugging Face Daily Papers

131 posts · huggingface.co

  1. APort Vault: Benchmarking AI Agent Payment Authorization with the Open Agent Passport

    APort Vault is a benchmark that replays 4,371 human‑written attacks against a live payment‑handling AI agent across 14 models and multiple policy configurations, generating 225,964 evaluations. Adding the Open Agent Passport pre‑action check eliminated all unauthorized transfers in the test, showing a per‑session breach upper bound of 0.38%.

    Hugging Face Daily Papersarxiv.org2 minpaper
  2. BI-Agent and BI-Bench: Towards Automating End-to-End Business Intelligence

    The paper introduces BI‑Bench, a new benchmark of real‑world BI questions derived from public dashboards, and BI‑Agent, a tool‑augmented LLM system that breaks BI workflows into search, join, and transform subtasks. Baseline LLMs hit <50 % accuracy on BI‑Bench. By orchestrating specialized data‑management tools and post‑training the model with supervised fine‑tuning and reinforcement learning on…

    Hugging Face Daily Papersarxiv.org2 minpaper
  3. GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

    The paper presents GameHorizon, a unified suite comprising an automated annotation pipeline, a 5,000‑hour multi‑horizon gameplay dataset from 21 AAA titles, and reproducible offline and online benchmarks. Using it, the authors evaluate 47 models, exposing a hierarchy of task difficulty and gaps in long‑term planning.

    Hugging Face Daily Papersarxiv.org1 minpaper
  4. Think Like a World Model, Act Like a VLA: Distilling World-Model Representations into Compact Robot Policies

    Distill frozen world‑model features into a Vision‑Language‑Action policy via a single alignment loss; no teacher at train time, no extra runtime cost. 0.8 B student runs 32 ms / 1.86 GB on RTX 5090, hits 97.9 % on LIBERO and improves RoboCasa‑GR1 from 48.2 % to 50.5 %, with transfer to real single‑arm and bimanual robots.

    Hugging Face Daily Papersarxiv.org1 minpaper
  5. VideoGen-Agent: Reinforcing Video Generation Agents

    VideoGen-Agent is a multimodal RL‑trained agent that orchestrates augmentation, generation, and verification tools to improve text‑to‑video synthesis on a new 600‑prompt benchmark (VABench). It lifts a base generator’s score from 56.5 to 75.6 (‑19.1 pts) and to 86.1 when the generation tools are upgraded, with 84.3% human preference over the strongest baseline.

    Hugging Face Daily Papersarxiv.org1 minpaper
  6. Why Do Video Diffusion Models Violate Physics? Unveiling the Flaws in Attention Mechanisms

    The paper investigates why video diffusion models often break physical laws, pinpointing excessive spatial decay from Rotary Position Embedding (RoPE) as the culprit. By analyzing cross‑attention trajectories and self‑attention patterns, the authors identify specific attention heads that drive motion planning. They propose a lightweight fix: scaling RoPE frequency per denoising step, which empiri…

    Hugging Face Daily Papersarxiv.org1 minpaper
  7. One to More, More to One: Category-Aware Iterative Expert Training for Software Engineering Agents

    The authors propose a category‑aware expert‑training loop (RRE) and a multi‑teacher on‑policy distillation (MOPD) to improve software‑engineering agents across heterogeneous task categories. On Pro‑618 and SWE‑bench Multilingual the final student model reaches 58.04% and 59.00% resolution, 5.39 and 2.78 points above the base.

    Hugging Face Daily Papersarxiv.org1 minpaper
  8. Grounded Action Model: 3D Grounding as a Foundation for Robotics

    The Grounded Action Model (GAM) adds explicit 3D metric grounding to robot foundation models via a shared object‑centric representation, improving robustness to scene changes. Experiments on RoboTwin 2.0, LIBERO‑PRO, and real robots show state‑of‑the‑art success rates, especially under visual shift and long‑horizon tasks.

    Hugging Face Daily Papersarxiv.org1 minpaper
  9. Transferring the Intelligence of VLMs to Robotic Control

    RoboDawn lets a vision‑language model (VLM) drive a robot via a tiny discrete command set (translate/rotate/gripper). Using a few in‑context demos, the VLM learns the interface and task strategy, then runs closed‑loop: observe image → reason → act → re‑observe. On the RoboTwin 2.0 C2R benchmark RoboDawn hits 53.2 % success zero‑shot, 73.6 % with one demo (vs. 46 % baseline). On RoboDojo it goes f…

    Hugging Face Daily Papersarxiv.org1 minpaper
  10. Sample Count Is Not Enough: Candidate-Generation Strategy Shapes the Energy and Performance of LLM Test-Time Scaling

    Increasing the number of LLM candidates (N) improves reasoning accuracy, but the way those candidates are generated (batch size vs sequential calls) dramatically affects latency, GPU‑hours, and energy. On A100 GPUs, eight serial 1‑candidate calls consume ~5× more energy and take ~6× longer than a single 8‑candidate batched call, even though total candidate count is identical. The authors recommen…

    Hugging Face Daily Papersarxiv.org2 minpaper
  11. SiliconBench: Speed, Memory, and Fidelity for LLM Serving on Unified-Memory Desktops

    SiliconBench benchmarks nine Apple‑Silicon LLM serving engines on unified‑memory desktops, measuring speed, memory usage, and output fidelity across Qwen3, Qwen3.5, and Gemma‑4 models. It finds vllm‑metal doubles throughput at modest concurrency, memory budgets often fail to preserve headroom, and only three stacks satisfy all fidelity and model‑coverage requirements, with tensor‑parallel scaling…

    Hugging Face Daily Papersarxiv.org1 minpaper
  12. From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention

    The paper presents PARTS, a framework that augments a frozen pretrained robot policy with RL‑learned residuals on selected bottleneck subtasks, using local success rewards and minimal human resets. In real‑world bimanual and single‑arm tasks, PARTS more than doubles success rates with only minutes of robot rollouts, outperforming prior fine‑tuning methods.

    Hugging Face Daily Papersarxiv.org1 minpaper
  13. OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

    OmniVChat defines native audio‑visual dialogue where a model consumes raw audio and video streams and replies in text. The authors build OmniVChat‑Studio, a multi‑agent simulator that generates single‑ and multi‑turn audio‑visual conversations, and use it to create OmniVChat‑Bench, a benchmark covering five dialogue abilities. They also propose OmniVChat‑RL, a reinforcement‑learning reward that b…

    Hugging Face Daily Papersarxiv.org2 minpaper
  14. IntBMoE: Integrating Block-Level Conditioning into Expert Composition for Full-Participation Mixture-of-Experts

    IntBMoE introduces block‑level conditioning to MoE, decoupling token participation, compute execution, and memory materialization. A hypernetwork merges all experts into a composed expert per block, while routing remains sparse. Dual‑Path Residual Gating further mixes two composed paths. Experiments show consistent gains on vision, language, and recommendation tasks, and the model is live in AMap…

    Hugging Face Daily Papersarxiv.org2 minpaper
  15. CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

    CodeMidas builds RL environments directly from open‑source code: agents explore a repo, infer a spec, generate tests from the original implementation, and filter tasks via execution checks. The pipeline yields 5,545 high‑quality coding tasks across 23 languages and 15 domains. Training the MiMo‑V2.5 agent with GRPO on this dataset improves benchmark scores by 8‑18% (e.g., DeepSWE +11.7%, ProgramB…

    Hugging Face Daily Papersarxiv.org1 minpaper
  16. RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

    The paper presents RecreationWorld, a five‑platform framework that lets hybrid computer‑use agents learn by recreating the behavior of a running reference, and introduces RecreationBench, a 250‑task benchmark with programmatic and visual assertions. Experiments show GPT‑6 Astra reaches 58.1% overall but struggles with deeper programmatic tests, highlighting gaps in current agents.

    Hugging Face Daily Papersarxiv.org2 minpaper
  17. Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic Design

    The paper introduces Designer‑RSI, a continual‑adaptation system that couples a frozen design‑software‑controlling LLM with an external procedural memory of natural‑language design skills. Over five adaptation rounds on real user briefs, the memory grows from 76 to 139 procedures and lifts execution success from 72.7% to 99.3%, showing that skill accumulation and selective replay can dramatically…

    Hugging Face Daily Papersarxiv.org1 minpaper
  18. MintAct: A Unified Visual Agent for Digital Environments

    MintAct is a family of vision-language models (2B-8B) that unifies UI grounding, multi-step navigation, and visual tool use across mobile, desktop, and web environments. It achieves state-of-the-art performance by leveraging a scalable environment and an asynchronous reinforcement learning infrastructure.

    Hugging Face Daily Papersarxiv.org1 minpaper
  19. HuRo: Robotizing Human Videos for Scalable VLA Pretraining

    The paper introduces a pipeline that converts heterogeneous human videos into robot‑aligned observations and actions, creating the 630K‑episode HuRo dataset. Pretraining vision‑language‑action (VLA) policies on this data boosts real‑world manipulation success from ~51% to ~80% and improves out‑of‑distribution robustness.

    Hugging Face Daily Papersarxiv.org1 minpaper
  20. OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation

    OmniVBench is a new benchmark and the Omni‑R2V Dataset, offering 7 task families, 18 fine‑grained reference‑to‑video generation tasks and a factor‑grounded evaluation checklist of over 12 k items. The dataset provides 340 k industrial‑grade video samples and pipelines for constructing reference‑target pairs, exposing large performance gaps in current R2V models.

    Hugging Face Daily Papersarxiv.org2 minpaper
  21. Fathom: Per-Query Read Depth for Sparse Decoding over Offloaded KV Caches

    Fathom introduces a per-query read depth mechanism for sparse decoding over offloaded KV caches, allowing each query to adaptively decide how many bits of each key channel to read. This method significantly speeds up decoding for large language models with long contexts by reducing host memory traffic, achieving 1.67x faster GPU decoding on Qwen3-8B at one million tokens.

    Hugging Face Daily Papersarxiv.org1 minpaper
  22. VABench: Measuring Embodied Spatial Intelligence through Visual Demonstrations, Active Perception, and Metric Control

    VA‑Bench is a new benchmark that evaluates general‑purpose multimodal LLMs on the full observe‑reason‑act‑revise loop in embodied robotics, using RGB demonstrations, active camera control, and metric Cartesian commands. The best model reaches 53.9% average task success, showing active perception helps but long‑horizon tasks remain unsolved.

    Hugging Face Daily Papersarxiv.org1 minpaper
  23. JEPA-Anything: Learning Predictive Models across Different Worlds

    JEPA-Anything extends joint‑embedding predictive architectures with orthogonal predictive factorization, letting a single model learn complementary latent factors that can be recombined for prediction across disparate domains. The paper shows consistent performance gains on ten dynamics tasks, molecular simulations, and clinical event forecasting, plus experimental validation of a biologically‑de…

    Hugging Face Daily Papersarxiv.org1 minpaper