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Nvidia announces native GPU programming in Rust
NVIDIA released CUDA‑Rust, letting you write GPU kernels directly in Rust and compile to PTX. Two programming models are supported: the traditional SIMT model via the `cuda-oxide` backend (nightly Rust, custom codegen) and the newer Tile model via `cutile‑rs` (stable Rust, JIT‑compiled Tile IR). Both provide Rust‑typed safety guarantees (e.g., `DisjointSlice`, tensor partitioning) and simple Carg…
Hacker News front pagenvidia.com11 minHN961402
