proomt

Search

Search posts, papers, and topics

All posts

Lobsters

rift - a tiling window manager for macos

Related reading

  1. One App, More Than One Native Window

    Codename One now supports true native desktop windows via a new `Window` class that separates per‑surface state (paint queue, input routing, native peers) from the global `Display`. The change adds a `PaintSurface` abstraction, platform‑specific window back‑ends (AWT/Swing, Direct2D, GTK, UIWindowScene), and a migration path for components that assumed a single `Form`. Initial release has some UI…

    CodeName Onecodenameone.com11 min
  2. Can we make default Tailwind a more accessible choice?

    The post examines Tailwind’s default rem‑based breakpoints, showing how they scale with a user’s root‑font‑size and can shift layouts, which helps some users but can break designs. It argues that pixel breakpoints remain a defensible alternative for preserving layout stability while still supporting accessibility.

    Freek Van der Hertenfreek.dev1 min
  3. Shared Selective Persistent Memory for Agentic LLM Systems

    Apple proposes a memory architecture for agentic LLMs that selectively persists reusable context (specs, schemas, configs, constraints) across sessions and users. Shared workspaces with role‑based access and a zero‑token data‑refresh mechanism cut token usage by 97×, reduce task time by 14×, and raise task‑completion rates to 96% versus 71%‑79% for baselines.

    Apple Machine Learning Researchapple.com1 minpaper
  4. A Mac App, Not an iOS App on a Mac

    Codename One switched its default Mac build from iOS‑Catalyst to a native AppKit port. The new path creates true NSApplication/NSWindow objects with per‑window CAMetalLayer rendering, native menus, text input, multi‑monitor support and accessibility, eliminating the costly image‑copy pipeline of Catalyst and enabling proper desktop window behavior.

    CodeName Onecodenameone.com3 min