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Building a Linux GPU Driver for the M4 Mac Mini in One Month
Summary
Built a clean‑room OpenGL ES 3.0 Linux driver for Apple‑silicon M4/A18 Pro GPUs in ~4 weeks, covering reverse‑engineered firmware ABI, a Rust kernel driver, a custom IR/shader compiler, and user‑space Metal translation; achieved 200 fps Minecraft and WebGL demos, with heavy LLM assistance for debugging and code generation.
- Reverse‑engineered the AGX firmware ABI using live hypervisor traces, without inspecting Apple binaries.
- Implemented a full Linux kernel driver (Rust DRM shim) and user‑space driver (custom IR, command stream builder).
- Used an LLM (Codex) to replay captured GPU state, reconstruct structs, and automate debugging of compute and partial‑render paths.
- Achieved functional OpenGL ES 3.0 rendering (Chrome/Firefox WebGL) and 200 fps Minecraft on M4 Mac Mini.
Provides a rare, open‑source baseline for Linux graphics on Apple‑silicon GPUs, demonstrating that a full driver can be built in weeks with clean‑room RE and LLM‑assisted development—valuable for the Linux‑on‑Apple‑silicon community and for exploring GPU firmware interfaces.
8/10

