proomt

Search

Search posts, papers, and topics

graphics

RSS
  1. 3

    Anatomy of a Texture

    A practical deep‑dive into modern texture memory layout: block‑compression (BC7), swizzle ordering (Morton/Z‑order), mip‑map hierarchies, and concrete debugging tricks for cross‑platform texture conversion.

    Hacker News front pagegithub.io12 minHN10816
  2. 5

    SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

    The paper presents SNAP3D, a physics‑guided pipeline that converts a single image into a set of 3D parts that can be assembled without interpenetration. By using simulation‑driven connector placement and a new physics‑based evaluation, the method yields assemblies that are both geometrically accurate and stable enough for 3D printing.

    Hugging Face Daily Papersarxiv.org1 minpaper