Hugging Face Daily PapersMeng Luo, Yanlin Li, Hao Li1 min readpaperintermediate
AI for Games in the Foundation Model Era
Summary
The paper surveys how foundation models are used across six roles in the game development lifecycle—from playing agents to design assistance and runtime adaptation. It highlights limited transferability due to game-specific interfaces and notes that evaluation is mature for bounded play but weak for adaptive and testing scenarios.
- Identifies six AI roles in games: playing, player/world modeling, design, maintenance, runtime generation/adaptation, and testing/evaluation.
- Cross-role links exist (e.g., world models feed agents, design specs become executable content), yet control schemes and state representations often stay game‑specific.
- Standardized evaluation exists for bounded game playing, but metrics for persistent worlds, runtime adaptation, and automated testing are underdeveloped.
- Reusing AI outputs across roles requires re‑validation in each target game context due to engine and player‑population differences.
Game AI engineers and researchers should understand where foundation models add value and the validation gaps when applying them across different stages of game development.
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