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Lucasart's Afterlife
Summary
This blog post revisits Lucasart's 1996 game "Afterlife," a unique SimCity-like game where players manage Heaven and Hell, offering strategies for new and returning players. It details specific game mechanics, zoning tactics, and common pitfalls to help optimize soul collection and progress.
- Turn off "Bad Things" events to prevent astral plane disruption, accepting half soul rate.
- A money cheat (SHIFT-421) is likely essential to overcome the game's initial negative cashflow.
- Design Hell roads to be inefficient (long and snaky) and Heaven roads to be efficient (squares).
- Plan for building size upgrades (e.g., 3rd gate is 4x4) to avoid placement issues.
This post is for retro gaming enthusiasts or players of "Afterlife" seeking specific, hard-to-find strategies to master the game's complex and often undocumented mechanics.
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